Context
Type
Project
Role
UX/UI Designer
Duration
6 Weeks
Tools
Figma
Project Brief
Pain Points
• Map Confusion: Players struggled to fully understand the map.
• Inventory Clutter: Items were hard to locate quickly.
• Color Contrast Issue: Accessibility testing revealed color-blind users had trouble distinguishing the category tab colors.
• Inventory Clutter: Items were hard to locate quickly.
• Color Contrast Issue: Accessibility testing revealed color-blind users had trouble distinguishing the category tab colors.
Challenges
• New to Game Design: First time working with games and limited familiarity with the game.
• Limited Resources: No access to Nintendo's brand guidelines or UI component library.
• Time Constraints: 6-week course duration.
• Limited Resources: No access to Nintendo's brand guidelines or UI component library.
• Time Constraints: 6-week course duration.
Solutions
• Map Label: Added a label above the house column to reduce confusion.
• Category Tabs: Added tabs to filter items faster.
• Revised Color Palette: Updated colors to pass contrast testing.
• Category Tabs: Added tabs to filter items faster.
• Revised Color Palette: Updated colors to pass contrast testing.

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